Game runs perfect at between 95% to 100% speed, hangs after saving (no crash, needs reset) and there appears to be no in-game music.
Game runs perfectly at around 25FPS, only issue is that in the Nintendo screen it sometimes gets stuck. Other than these You'll have to use OpenGL rather than directX9. problems are: longer loading times, all water is black, sounds are incorrect and off.
This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title.
These results can be swapped by exchanging 00 in the code, if desired. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the D-pad: a right-press on the D-pad triggers 60 FPS, while a left-press on the D-pad reverts to 30 FPS. Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. The Widescreen hack has clipping and HUD alignment issues.Ġ44257F0 4BBDF740 60 FPS Action Replay Code Fixed by 5.0-2079.Įnhancements 16:9 Aspect Ratio (Widescreen) Gecko Codes Checking "Enable MMU" in the game's properties solves this issue.